Let's Make Gore Fest characters!

A realm of fantasy gaming ... discuss games or play GORE FEST online
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Penseroso
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Re: Let's Make Gore Fest characters!

Post by Penseroso » Thu Apr 25, 2019 2:33 am

Profoundly Alienated: 1d6
Cybernetic Limb: d8, d10, d12 and d20
Six Months to Live: 1d6
Photographic Memory
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Penseroso
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Re: Let's Make Gore Fest characters!

Post by Penseroso » Thu Apr 25, 2019 2:41 am

Llewellyn "Lou" Richter
Investigator

HP: 11
SP: 6

Agility: d1 (Is that right?)
Speed: d3
Perception: d8
Cool: d10

Profoundly Alienated: Ryan Gosling staring up at his dead giant pink holograph wife
Six Months to Live: AIDS-ridden mess
Cybernetic Eye: d8
Photographic Memory

Bio: Forthcoming
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don
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Re: Let's Make Gore Fest characters!

Post by don » Thu Apr 25, 2019 2:43 am

Penseroso wrote:
Thu Apr 25, 2019 2:41 am
Llewellyn "Lou" Richter
Investigator

HP: 11
SP: 6

Agility: d1 (Is that right?)
Speed: d3
Perception: d8
Cool: d10

Profoundly Alienated: Ryan Gosling staring up at his dead giant pink holograph wife
Six Months to Live: AIDS-ridden mess
Cybernetic Eye: d8
Photographic Memory

Bio: Forthcoming
The abilities are the type of die, not the roll you got -- also Investigators all have a d20 perception from one of their class abilities. Sorry about the AIDs.
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レバニラ
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Re: Let's Make Gore Fest characters!

Post by レバニラ » Thu Apr 25, 2019 3:25 pm

Code: Select all

[code]
[/code]ROLLS:

Hit: 3d6 (+18 for being being a veteran. (I'm going to assume the thumb I lost accounted for 2))
Stunt: 3d4
Quirk # roll: 1d4
Quirk table rolls: 3d100
Missing limb rolls: 1d8 , 1d10
Coping roll: 1d6

-----------------------------------------------------------------------------------------------------------------------------------------------------

Hit:
32
Stunt:
8

Ability:
Agility:
d8
Speed:
d4
Action:
d10
Cool:
d6

Quirks:
1: Impotent
2: Missing Limb: Lost his left thumb in the military. While trying to reload a mud caked M16 his finger got caught in the ejector, an over wound spring snapped, losing him a thumb, and his only means of defense.
3: Self loathing: His actions, misdeeds, and failures in times of war left him deeply critical of himself. His method of shutting up the chorus of detractors in his head is through meditation and a reliable routine. He's a neat freak (That sort of attention to cleanliness could have saved him a digit. While he never plans on picking up a long gun again, he'll never forget that cleanliness, while not only next to godliness, can save your life). He is a daily news paper reader (Though he shuts himself off from personal interaction with the outside world, he understands the necessity of knowing what's happening around him. Inattentiveness is a killer). And he is a fiercely scheduled person (With so much out of his hands, he grasps tightly onto any method he personally has to maintain order, even if it's just within his own life).

George Coburn
Born and raised in a small coal mining town in southern Ohio, George was a middle child in a family of 4, one younger brothers, and a sister on each side. Family didn't have enough money to make ends meet, and while his father wasn't a monster, he got home too tired to do anything but drink a six pack and fall asleep in his chair in front of the antennae TV. Seeing the military as the only way out of a dying town George enlisted. While deployed on a "peace keeping" mission in the south pacific he was exposed to the horrors of war for the time. Chemical warfare has left him impotent, poorly maintained weapons cost him a finger, and since returning he's spent years picking up the pieces. He moved into a ratty rent controlled tenement come hotel in the city. The streets around him are covered in filth but his spot is immaculate, if not barren. At the moment he feels he's just running out the clock on life, working menial labor, volunteering at a soup kitchen, trying not to get swept up in the swirling fog of war that left him bent like this.

(Abstracted the dice to the top for clarity)
Last edited by レバニラ on Thu Apr 25, 2019 5:45 pm, edited 1 time in total.
Call me Liver.
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Penseroso
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Re: Let's Make Gore Fest characters!

Post by Penseroso » Thu Apr 25, 2019 5:38 pm

don wrote:
Thu Apr 25, 2019 2:43 am
Penseroso wrote:
Thu Apr 25, 2019 2:41 am
Llewellyn "Lou" Richter
Investigator

HP: 11
SP: 6

Agility: d1 (Is that right?)
Speed: d3
Perception: d8
Cool: d10

Profoundly Alienated: Ryan Gosling staring up at his dead giant pink holograph wife
Six Months to Live: AIDS-ridden mess
Cybernetic Eye: d8
Photographic Memory

Bio: Forthcoming
The abilities are the type of die, not the roll you got -- also Investigators all have a d20 perception from one of their class abilities. Sorry about the AIDs.
Is it a flat d4 everytime? I rolled a d4 for Agility and it came up 1, so wouldn't that make it technically a 1d1?
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don
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Re: Let's Make Gore Fest characters!

Post by don » Thu Apr 25, 2019 5:45 pm

Penseroso wrote:
Thu Apr 25, 2019 5:38 pm
don wrote:
Thu Apr 25, 2019 2:43 am
Penseroso wrote:
Thu Apr 25, 2019 2:41 am
Llewellyn "Lou" Richter
Investigator

HP: 11
SP: 6

Agility: d1 (Is that right?)
Speed: d3
Perception: d8
Cool: d10

Profoundly Alienated: Ryan Gosling staring up at his dead giant pink holograph wife
Six Months to Live: AIDS-ridden mess
Cybernetic Eye: d8
Photographic Memory

Bio: Forthcoming
The abilities are the type of die, not the roll you got -- also Investigators all have a d20 perception from one of their class abilities. Sorry about the AIDs.
Is it a flat d4 everytime? I rolled a d4 for Agility and it came up 1, so wouldn't that make it technically a 1d1?
In Gore Fest most things that are rated with numbers in other systems (like abilities and skills) are types of dice. So, using the simple ability generation method, you don't even roll for abilities -- just assign d4, d6, d8 and d10. No rolls, just write down the type of die. On the character sheet there are little drawings of the different dice and you just circle one.
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hitagi
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Re: Let's Make Gore Fest characters!

Post by hitagi » Fri Apr 26, 2019 12:08 am

Ok rolling for HP and SP

I used wizards d20 dice roller for ability generation and ended up with 2d6, 1 d8 and 1 d12

Agility 1d6
Speed 1 d6
Perception 1 d12
Cool 1 d8
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hitagi
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Re: Let's Make Gore Fest characters!

Post by hitagi » Fri Apr 26, 2019 12:10 am

Rolling for quirks
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hitagi
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Re: Let's Make Gore Fest characters!

Post by hitagi » Fri Apr 26, 2019 12:11 am

Let's see what we come up with
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hitagi
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Re: Let's Make Gore Fest characters!

Post by hitagi » Fri Apr 26, 2019 12:37 am

Fucked up my d100 so I did the other one on wizard's thing and got 82.

Also did my d4 for Righteous Mullet (!!! :D) and Racism on there so as to not further clog up the thread. Got a 2 and 4 lolol

Ok, so:

HP 13
SP 9

Agility 1 d6
Speed 1 d6
Perception 1 d12
Cool 1 d8

Quirks:
Righteous Mullet
Racist Towards the Fucking Towelheads

Class: Martial Artist

Bubba "Gordon Earnhardt Jr." Dunkel

Quote: "This one's from Uncle Sam, you fucking towel monkey."

Amateur rally race veteran with a 24 pack of Bud and nothing to lose, Bubba earned his namesake after cinching a narrow second place during the Regionals at his local track. Bubba, however, did not foresee a future for himself in racing, despite the clamoring of his brethren. He desired greater heights, an elevated state of being. He began meditating nightly in the womb of his trailer, each morning rebirthing to practice the ancient Eastern art of the nunchaku. Where once he was ridiculed for quitting his day job as a welder, Bubba "Gordon" was now a hurried whisper from the lips of martial artists in the Southern United States. Bubba himself had a penchant for targeting and acquiring Islamic dojos. After defeating their Imam-senseis with his Kasai no Bud-Ken, he would force them to spit on their Qurans or face swift execution.

Seeking to soar to ever-mountainous heights, he joins a group of equally skilled individuals on a new quest...
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