Help Wanted! Gore Fest: The Website

A realm of fantasy gaming ... discuss games or play GORE FEST online
User avatar
レバニラ
Posts:151
Joined:Wed Apr 24, 2019 1:52 pm
Help Wanted! Gore Fest: The Website

Post by レバニラ » Tue Jun 11, 2019 3:34 pm

Calling out to all DaggerBoys and HillHounds.

Would you be interested in helping build out Gore Fest?
Do you like 90's era websites?
Can you handle basic HTML?
Do you want to be a part of Dagger and Gore Fest history?

We're looking to put together a group effort to build a Gore Fest character generator.
The thing is, it can be a lot for a single person. Plus it helps to have many people working on it, to keep everyone motivated and provide insights and improvements.

So given that Neocities is a thing, I think the goal would be to host it on there, via a shared account.

At first we can just use the same account and work on it together. If it gets too big or complex we can look into more advanced things like Source Control (git).

Basically if you have a Neocities, or any experience in HTML, CSS, JS, or any other resource we can use, feel free to comment and join in.

If not, but you think you can help design what the website, or how you think it should work or look, feel free to contribute here.

Basically we're looking at a very basic web design project, full stack. (Or as close to as we can)

Below I'll list recommended resources in a separate post. In this one I'll edit it to update people and roles as they develop.

Let's see where this goes.


edit: The thing we can use most right now, is people who can do the basic HTML. I hate doing HTML
Below is a post by Don, and that shows what we need. If we can get together and have someone start developing some basic inputs and outputs for that, it'll be a life saver.

edit2: Please either include an email, or message me one so we can start up a mailing list for this. Some sort of real time collaboration doc or chat.

Also we should probably make a shared webpage with a shared password.
Last edited by レバニラ on Tue Jun 11, 2019 3:43 pm, edited 2 times in total.
Call me Liver.
User avatar
don
Site Admin
Posts:391
Joined:Tue Apr 23, 2019 6:29 pm

Re: Help Wanted! Gore Fest: The Website

Post by don » Tue Jun 11, 2019 3:38 pm

Image

Here's a basic idea of how the thing would look. I'll copy the chargen rules themselves over here in a bit and figure out the exact order of operations

The most interesting part is the quirk table and the most complex part the stats you have to assign so I say start with the quirk table ... basically just having a button that navigates a little matrix of strings and spits out all the necessary data you get from rolling on the quirk table.
User avatar
Kobold
Posts:212
Joined:Wed Apr 24, 2019 5:03 pm
Contact:

Re: Help Wanted! Gore Fest: The Website

Post by Kobold » Tue Jun 11, 2019 3:45 pm

I'm down to help as much as I can. I can do some mock up graphics tonight.
The world is a dumpster
Standby for the trash fire
https://coolposs.neocities.org/
User avatar
レバニラ
Posts:151
Joined:Wed Apr 24, 2019 1:52 pm

Re: Help Wanted! Gore Fest: The Website

Post by レバニラ » Tue Jun 11, 2019 4:57 pm

Kobold wrote:
Tue Jun 11, 2019 3:45 pm
I'm down to help as much as I can. I can do some mock up graphics tonight.
If you can help with some of the basic HTML, maybe use BootStrap, that'll be a good jumping off point.
Call me Liver.
User avatar
レバニラ
Posts:151
Joined:Wed Apr 24, 2019 1:52 pm

Re: Help Wanted! Gore Fest: The Website

Post by レバニラ » Tue Jun 11, 2019 8:53 pm

Also please report any bugs in this thread.
We want to keep track of them and fix them as we go.
Call me Liver.
User avatar
don
Site Admin
Posts:391
Joined:Tue Apr 23, 2019 6:29 pm

Re: Help Wanted! Gore Fest: The Website

Post by don » Wed Jun 12, 2019 12:54 am

http://daggermag.com/GOREFESTquirkgenerator.html

Here's a basic HTML layout we can use
User avatar
レバニラ
Posts:151
Joined:Wed Apr 24, 2019 1:52 pm

Re: Help Wanted! Gore Fest: The Website

Post by レバニラ » Wed Jun 12, 2019 3:25 am

Question for the boss man:

How do you want to roll with the family?
Should the families genders be left up to a coin flip? Do we want a 1% chance for them to be demi-queer-gender-boys?
Same with the kids, should I just roll those as is?

Some of these I'm going to put on hold until we get the rest of them done. Like some of the Quirks rely on stat rolls, so I want to get the rest done. Then work on building out the actual stats, then go back and finish this, but that'll involve a lot of front and back end connection, which is rarely the most fun part.

Also how do we want to handle duplicate rolls?

I.E. I'm a family man is rolled twice, or I lost my hand thrice?

May sound improbable, but it's been happening quite a bit in my test runs.
Call me Liver.
User avatar
don
Site Admin
Posts:391
Joined:Tue Apr 23, 2019 6:29 pm

Re: Help Wanted! Gore Fest: The Website

Post by don » Wed Jun 12, 2019 3:34 pm

I think we should focus on the quirks for now -- anything that requires a stat roll should be done with a virtual d20, that way all the options available are possible for the character generator. Conspiracy theorist is the biggest deal here.

For family, yeah, I think everything is up to a coin flip, even the gender of of the spouse.

For the duplicates I think the best thing is to ignore duplicate rolls, but not make an additional roll in their place. That way a character with Jazz Musician twice or whatever will just have Jazz Musician and one less total quirk. I do like 4 quirk characters, but sometimes they work better with 2 or three and given the number of repeats the RNG turns out it might be a good way to handle producing characters with fewer quirks.
User avatar
レバニラ
Posts:151
Joined:Wed Apr 24, 2019 1:52 pm

Re: Help Wanted! Gore Fest: The Website

Post by レバニラ » Wed Jun 12, 2019 3:38 pm

don wrote:
Wed Jun 12, 2019 3:34 pm
I think we should focus on the quirks for now -- anything that requires a stat roll should be done with a virtual d20, that way all the options available are possible for the character generator. Conspiracy theorist is the biggest deal here.

For family, yeah, I think everything is up to a coin flip, even the gender of of the spouse.

For the duplicates I think the best thing is to ignore duplicate rolls, but not make an additional roll in their place. That way a character with Jazz Musician twice or whatever will just have Jazz Musician and one less total quirk. I do like 4 quirk characters, but sometimes they work better with 2 or three and given the number of repeats the RNG turns out it might be a good way to handle producing characters with fewer quirks.
Conspiracy is in the can.
TBH I'm actually really proud with how it turned out.

I'll hop on the family thing then. I'll make husband/wife 50/50, as well as each kid.
I'll try to jump on it later today.

And I'll try to figure out some way to handle the doubles. It might be a little more troublesome than I'd like but we can make it work. (Should I ignore doubles when it comes to missing limbs though? That seems like it could benefit from it.)
Call me Liver.
Post Reply