Let's Make Gore Fest characters!

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don
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Re: Let's Make Gore Fest characters!

Post by don » Thu Apr 25, 2019 1:44 am

SpaceLions wrote:
Wed Apr 24, 2019 10:56 pm
CANNIBAL AHAHAHAHAHAHAH HOLY SHIT THE ODDS ON THAT
Ok final lowdown
Hit points: 12
Stunt points: 9
Agility: d6
Speed: d4
Perception: d8
Cool: d10
Quirks:
Degenerate Gambler:
"Actually, I'm doing very well for myself."
To the Mexicans
Cannibal
Class: Investigator
Bio:
"Odd" Bobby Brent
A former inspector of the United States Postal Inspection Service, Bobby Brent was a man made to notice the little things. A little grease on a package. An odd smell from a box. The man would rather marry his two bomb sniffing dogs, Salvation (Salvy) and Mercy than quit his job. But "Odd" had a secret. A taste for cards, and a taste for human flesh. The Postmaster General was a close friend of his and could only cover his tracks for so long. All it took was a zealous new guy striking in an election year for Bobby to be out in the cold. Bobby turned to gambling in illegal gambling dens (in both senses) and wound up under the eye of the cartels. Though he's debt free now, they haven't forgotten that night when his keen eye that served him so well won him a poker game that offended Los Zetas. Through God he managed to curb his cannibalistic ways, but the cravings still strike him. And now that he's a target of cannibal cartels, he seeks their destruction so that he may find peace.
Great work, man. I dig this tortured cannibal.
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don
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Re: Let's Make Gore Fest characters!

Post by don » Thu Apr 25, 2019 1:45 am

I'm gonna make a guy myself, just to demonstrate how to do it.

First, rolling for HP and SP.
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don
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Re: Let's Make Gore Fest characters!

Post by don » Thu Apr 25, 2019 1:53 am

Next I'm gonna do the advanced ability generation to find my Agility, Speed, Perception and Cool. This requires rolling a pool of dice containing 1d4, 2d6, 2d8, 1d10 and 1d12. Since that's hard to do with this dice roller I'm just gonna do it at my desk and you guys will have to trust me.

Abilities aren't rated with a number but rather with a type of dice. So are the skills you get from your class, and the various "awards" you pick up during play.

The way the pool works is each time you roll it you remove the lowest rolling die. If there are dice tied for lowest roll, take the highest type of die from among them and remove it. Keep rolling until you have removed 4 dice, then assign them to your abilities as you desire.

My first roll of the pool the lowest roll was 1, showing on both a d4 and a d12. Since there's a tie I take the highest type of die -- d12 -- out of the pool. Then I roll again.

Next, the lowest roll was also 1 -- but this time on a d6. I remove it and roll again.

Next roll the lowest is d6 again. Remove it, roll the pool again.

Last pool's lowest roll was 3, on a d10. So I have d12, d6, d6 and d10 to assign.

Let's say:
Agility: d12
Speed: d10
Perception: d6
Cool: d6

Now to roll for quirks:
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don
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Re: Let's Make Gore Fest characters!

Post by don » Thu Apr 25, 2019 1:53 am

Shit, 4 quirks, okay:
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Re: Let's Make Gore Fest characters!

Post by don » Thu Apr 25, 2019 2:00 am

58 -- Distinctive Tattoo

39 -- Degenerate Gambler, Owes more than 20 large to the orthodox Jews

25 -- Pathological Liar

16 -- On the Run From an International Drug Cartel


Mickey Fix
Punk

Agility: d12
Speed: d10
Perception: d6
Cool: d6

HP - 9
SP - 10

Mickey Fix is a New York street punk who's been living on the streets of Bed Stuy since he was a kid. He's a liar, a gambler, a cheat -- he's had to do some fucked up shit to survive but he's fine with it, always too worried about getting to the next sunrise to seriously examine himself. He's in deep to a group of Orthodox drug traffickers and now Mickey, who's barely left Brooklyn, is riding a bus taking him as far away as he can go. Maybe there's no Jews in Tuscon -- and maybe Mickey Fix will have a new lease on life. But maybe not. He has a tattoo of a puma curled around his left ass cheek and no idea how it got there.
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GenerallyKilling
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Re: Let's Make Gore Fest characters!

Post by GenerallyKilling » Thu Apr 25, 2019 2:19 am

Need to see how my traits I get...1d4
For now hell's all around us
No rubber devils
No smell of sulphur
But hell nonetheless
Hell more grotesque than any medieval woodcut
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Re: Let's Make Gore Fest characters!

Post by Penseroso » Thu Apr 25, 2019 2:24 am

Rollan for HP, SP, and Abilities
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Re: Let's Make Gore Fest characters!

Post by Penseroso » Thu Apr 25, 2019 2:27 am

HP: 11
SP: 6
Agility: d1
Speed: d3
Perception: d8
Cool: d10 8-)

Rollan for quirks
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GenerallyKilling
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Re: Let's Make Gore Fest characters!

Post by GenerallyKilling » Thu Apr 25, 2019 2:29 am

1d100

and here's the trait
For now hell's all around us
No rubber devils
No smell of sulphur
But hell nonetheless
Hell more grotesque than any medieval woodcut
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Re: Let's Make Gore Fest characters!

Post by Penseroso » Thu Apr 25, 2019 2:31 am

Last one I think
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